Design box case study: Facilitating interdisciplinary collaboration and participatory design in game development

Roger Altizer, José P. Zagal, Erin Johnson, Bob Wong, Rebecca Anderson, Jeffrey Botkin, Erin Rothwell

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

The design and development of games for games with a purpose or serious games often requires that stakeholders from disparate backgrounds collaborate. This often presents significant challenges such as finding common ground, developing shared vocabularies, and understanding each other's expectations, all of which affect team cohesion. We present a case study illustrating how a participatory design method - the design box - can facilitate the collaborative efforts of interdisciplinary teams. The design box is a technique for generating game ideas (or pitches) in an iterative fashion using four "walls" or constraints: technology, audience, aesthetics, and the question or problem to be solved. We found this method helped the team understand the potential of games, develop a shared vocabulary, and increase team cohesion.

LanguageEnglish (US)
Title of host publicationCHI PLAY 2017 Extended Abstracts - Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play
PublisherAssociation for Computing Machinery, Inc
Pages405-412
Number of pages8
ISBN (Electronic)9781450351119
DOIs
StatePublished - Oct 15 2017
Event4th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2017 - Amsterdam, Netherlands
Duration: Oct 15 2017Oct 18 2017

Other

Other4th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2017
CountryNetherlands
CityAmsterdam
Period10/15/1710/18/17

Fingerprint

Serious games

Keywords

  • Collaboration
  • Design box
  • Game design
  • Ideation
  • Participatory design

ASJC Scopus subject areas

  • Human-Computer Interaction

Cite this

Altizer, R., Zagal, J. P., Johnson, E., Wong, B., Anderson, R., Botkin, J., & Rothwell, E. (2017). Design box case study: Facilitating interdisciplinary collaboration and participatory design in game development. In CHI PLAY 2017 Extended Abstracts - Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play (pp. 405-412). Association for Computing Machinery, Inc. https://doi.org/10.1145/3130859.3131333

Design box case study : Facilitating interdisciplinary collaboration and participatory design in game development. / Altizer, Roger; Zagal, José P.; Johnson, Erin; Wong, Bob; Anderson, Rebecca; Botkin, Jeffrey; Rothwell, Erin.

CHI PLAY 2017 Extended Abstracts - Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play. Association for Computing Machinery, Inc, 2017. p. 405-412.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Altizer, R, Zagal, JP, Johnson, E, Wong, B, Anderson, R, Botkin, J & Rothwell, E 2017, Design box case study: Facilitating interdisciplinary collaboration and participatory design in game development. in CHI PLAY 2017 Extended Abstracts - Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play. Association for Computing Machinery, Inc, pp. 405-412, 4th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2017, Amsterdam, Netherlands, 10/15/17. https://doi.org/10.1145/3130859.3131333
Altizer R, Zagal JP, Johnson E, Wong B, Anderson R, Botkin J et al. Design box case study: Facilitating interdisciplinary collaboration and participatory design in game development. In CHI PLAY 2017 Extended Abstracts - Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play. Association for Computing Machinery, Inc. 2017. p. 405-412 https://doi.org/10.1145/3130859.3131333
Altizer, Roger ; Zagal, José P. ; Johnson, Erin ; Wong, Bob ; Anderson, Rebecca ; Botkin, Jeffrey ; Rothwell, Erin. / Design box case study : Facilitating interdisciplinary collaboration and participatory design in game development. CHI PLAY 2017 Extended Abstracts - Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play. Association for Computing Machinery, Inc, 2017. pp. 405-412
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